Welcome to Mac300 LAB. I am Mariusz Miekus, a Senior 3D Artist and VR asset artist specializing in high-fidelity industrial 3D modeling, game environment art, and CAD-to-VR pipelines. With over 13 years of technical precision fused with artistic vision, I provide specialized services for game studios, enterprise VR/AR training applications, and cinematic productions.
My core expertise lies in serving as a Blender hard surface artist and VR asset optimization specialist. Navigating the demands of modern realtime engines like Unity and Unreal Engine requires more than just creating beautiful models; it demands strict adherence to polycount budgets, perfect edge flow, and optimized PBR material setups. Whether working with messy engineering CAD data or starting from an AI-generated concept sketch, my complete CAD to VR conversion workflow ensures that your assets look stunning without compromising frame rates on standalone headsets like the Meta Quest 3.
As a game environment artist, I have designed expansive VR architectures and stylized puzzle rooms, balancing atmospheric volumetric lighting with aggressive draw-call reduction. My technical workflow leverages Blender 5.0+, Plasticity for rapid prototyping, and Substance Painter for generating AAA-quality textures. From high-poly mechanical engineering visualizations to highly-optimized hard surface modeling in Blender, I guarantee assets that are instantly game-ready.
I am also a React Three Fiber developer, capable of bringing these 3D experiences directly to the modern web. You can explore my technical breakdowns, Blender automation scripts, and workflow experiments in the development log section. Discover how I optimize complex CAD assemblies for VR, learn about generative texturing techniques, and explore the future of immersive digital creation.