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Now is yesterday and tomorrow, past and future itself.
Welcome to Mac300 Lab Portfolio

Step into a space where 13 years of 3D experience blend together with modeling, texturing, and animation. From VR/AR assets to cross-disciplinary projects, I craft solutions with care. Let’s fuse some creative 3D inventions together.

Specializing In

BlenderPlasticitySubstance PainterPhotoshopUnity

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About My Journey

From Sketches to 3D Worlds

Creative Evolution

My 3D journey ignited with childish sketches in school notebooks and quirky animations on my Amiga 1200, a curiosity that grew as I explored photography with a borrowed camera, then my Canon EOS 40D, turning shots into creative sparks. From designing at a local newspaper to self-teaching 3D against doubters predictions, I carved my path to a Wrocław software house, where diverse projects shaped my skills. In this lab, I blend technical precision with artistic wonder, using tools like Blender, Substance Painter, Photoshop, Plasticity and so on – to transform ideas into VR/AR, advertising, or perhaps gaming worlds. Each project is an experiment, a lesson from my self-taught roots, pushing me to grow.

Working across gaming, film, advertising, and architectural visualization, I blend technical precision with artistic intuition to create immersive 3D worlds. My workflow emphasizes optimization for real-time engines while maintaining film-quality visuals.

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Experience From Beginner to Professional

My journey timeline

Current

Freelance Senior 3D Artist

Mac300Lab

Sharpening new skills and implementing AI into workflow pipeline. Like in industrial revolution now we have another revolution in IT so adaptation to new tools is priority.

AI in workflows
• ComfyUI
• Automatic1111.
• Research for speeding up basic tasks with generative AI tools for 3D meshes.
• AI coding, whole website is made in NodeJS with AI
• Scripting in python inside of Blender 3D,
• Scripting in C# in Unity
• Local AI models usage
2017 - 2025

From Junior to Senior 3D Artist

Lune.xyz

Crafting 3D assets and environments for VR/AR projects, focusing on educational simulations and interactive experiences using Blender, Unity, and Substance Painter.

3D Modeling and Asset Creation:
• Design props, models, and environment assets for diverse projects.
• Build and optimize 3D models for VR/AR, ensuring seamless performance.
• Perform retopology, UV unwrapping, and efficient UV packing for production-ready assets.
• Transform drone LIDAR scans into detailed point cloud models.
• Refine messy CAD files, adapting them for VR applications.
• Craft concept models to visualize and iterate on creative ideas.
Texture Creation and Rendering:
• Leverage Substance Painter to create detailed textures and materials.
• Develop realistic, high-quality textures for 3D models and environments.
Animation and Multimedia Production:
• Render and post-produce animations tailored to project needs.
• Animate machines, robots, and environmental elements with precision.
• Build rigs and set up drivers to enhance machine functionality.
• Edit audio tracks to elevate multimedia content.
Software Proficiency and Tools Development:
• Master Blender for modeling, texturing, and animation workflows.
• Write Python scripts in Blender to automate tasks and create custom tools.
• Optimize assets in Unity, design shaders with ShaderGraph, and develop VR/AR experiences.
• Apply Unreal Engine knowledge to specialized tasks.
• Code simple Unity scripts, integrating AI tools to boost project functionality.
Project Management and Research:
• Create immersive VR environments and assets.
• Research new workflows and project possibilities.
• Pursue personal projects to hone skills and experiment with new techniques.
• Continuously deepen my expertise in project management principles.
2015 - 2017

Freelance 3D Artist

Independent

Conducted individual graphical projects and temporary jobs related to 3D.

Completed diverse 3D projects for various clients
2014

Graphic Designer & IT Support

Furniture company

Tasks included website design, furniture visualizations, product photos, catalogues, social media management, and IT technical support.

2013 - 2014

Freelance 3D Generalist

Independent

Various projects

Collaborated on JCV product promotions, creating 3D elements and advertising videos with a focus on product visualization
Product visualizations
2012 - 2013

3D Artist

Independent

Created product and advertising videos, 3D elements, and worked closely with render farms

Modelling and animation
2012

3D Artist

Dead Man Walking – Game "Rebirth / volunteer-amateur project"

Contributed to game asset development, including textures, environment architecture, and promotional videos for the "Rebirth" game.

First contact with video games workflows
First and best concept art
2008 - 2012

Designer

Local – Newspaper

Collaborated on advertising design, newspaper layout, photo retouching, and color enhancement using Photoshop and related tools.

In meantime designed many books and brochures after work
Started learning 3D
2005 - 2006

Intern

Milicz City Council – Promotion and International Cooperation

Assisted with technical support, promotional advertising, and international cooperation projects during an internship.

3D Art Portfolio

Selected works showcasing my expertise in 3D modeling, animation, rendering, and visual effects across various industries. Most of them were created along with developers or VFX artists.

Animations and renderings always in a way that VFX artists wished (masks, nulls, camera movements exported into After Effects, render passes).

Graphics for VR applications or games always with close collaboration with developers, meeting technical requirements and their requests. For the last few years, I have been responsible for all 3D graphical aspects of every project along with optimization, focusing on smooth FPS mostly on Oculus Quest 2.

For a few years, I was the only 3D artist in the studio, supporting 3 developers with assets, environments, and technical solutions — all 3D work passed through me, effectively making me the principal 3D generalist. There was no one to ask for technical support or guidance in 3D problems I faced, so I had to find all the solutions on my own — and I always did.

A lot of times I had to prepare existing models from the Asset Store or other external sources to match VR needs. I can take a model with 50 materials and 50 elements or more that has millions of polygons and create a working asset in VR with 1 PBR material. Sometimes I worked on projects like that.

Welcome to working space of my Lab

Featured Creations

Hydropolis Game
GAME

Hydropolis Game

Designed tower and environment having full autonomy over design idea, imported and optimized assets for VR. I had a lot of fun working on that. Challenges: create forest terrain that can run in realtime on Quest 2 headset.

BlenderSubstance PainterUnity Engine
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Galactic Speeder
MODELING

Galactic Speeder

Model of Galactic Speeder, modeled from my own concept sketch and optimized for realtime VR. I have also created simple UI functionality in Unity for developer, so he can now access variables based on steering movements of the vehicle.

BlenderPlasticityPhotoshopSubstance Painter
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Alchemist forest
GAME

Alchemist forest

Concept art rendered in Cycles in Blender, it was made for internal company project, VR escape room titled "Alchemy Lab". All assets but base model of character are hand made. Hand painted textures, foliage, some stylized textures were generated in Substance.

BlenderCycles RenderSubstance PainterPhotoshop
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Sci-fi assets
GAME

Sci-fi assets

Some assets I created for fun.

BlenderSubstance Designer
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Follow My Work

Ready for Your Next Project?

Looking to bring your vision to life? Or maybe you need a solid reliable person in your team? My experience was always supported by grit and perseverance. I had zero chances for local work opportunities and therefore gaining solid formal experience, but it didn't stop me from reaching my goal. I have a strong drive for solving technical problems. Besides technical skills, I know that reliability and commitment, supported by a proactive stance, are crucial to both my success and yours.

3D Art Expertise

Tools I use and learn if projects need it.

Blender

3D Modeling, Animation, Rendering, Postproduction, Rigging, Basic Python with AI

  • Started from Blender 2.48b version (released in 2008) and learned from book my first steps
  • Incredibly wide range of projects and tasks
  • VR/AR environments and assets for Lune.xyz projects
  • Retopology, UV unwrapping, and optimization of models and props in VR/AR workflows
  • Rigging and animation for machines/robots in multimedia productions, with drivers for functionality
  • LIDAR scan conversions to point cloud models and CAD cleanup for VR applications

Photoshop

Texturing

  • Concept sketches and texture maps for 3D models, integrated with Substance Painter
  • Photo retouching and compositing for marketing visuals and product photos
  • UV layout creation and hand-painted details for VR/AR environments

Unity

Game Art

  • VR/AR asset optimization and ShaderGraph for Lune.xyz projects
  • Environments for VR
  • Environment setup and LOD implementation for mobile AR experiences
  • Asset export and testing for cross-platform VR/AR deployments
  • Optimizing scenes for best performance

Source Control

Version Control, Collaboration

  • Managed version control for Unity-based VR/AR projects, ensuring asset integrity
  • Collaborative branching for 3D team workflows, merging changes across developers
  • Tracked iterations of complex 3D scenes and animations in multi-user environments
  • Implemented Git workflows to streamline asset updates and bug fixes in real-time projects

Substance Painter

Texturing

  • PBR texturing for game assets and environments (real-time optimized)
  • Texture optimization for mobile and VR applications

Plasticity

3D Modeling

  • Precise modeling for technical props and mechanical elements in VR
  • CAD file refinement and adaptation for AR/VR compatibility in Lune.xyz apps
  • Low-poly prototypes for product visualizations and environment assets

Unreal Engine

Game Art

  • Basic VR environments in Lune.xyz apps
  • Material and lighting setup for real-time VR
  • Asset import and optimization for educational VR content
  • Heavy optimization for 'VR Offshore' project in Lune.xyz

ZBrush

3D Modeling

  • Basic high-poly sculpting for organic props and environment details in VR projects
  • Detail enhancement for character concepts and concept models in early ideation phases
  • Integration with Blender for retopology workflows in production assets

After Effects

Animation

  • Post-production for animations and renders, including compositing and effects
  • Integration of 3D renders from Blender for videos

Ready to Collaborate on 3D Projects?

With comprehensive expertise across the 3D pipeline, I'm equipped to handle complex artistic challenges. Let's create stunning visuals together!

Let's Collaborate

Ready to bring your 3D vision to life?