System Online

MAC300

13 years of fusing technical precision with artistic vision. Creating immersive VR/AR assets, game environments, and production pipelines.

> EXECUTE:Constraint identified. A violent eruption of force hits the threshold and digs in. It applies punishing, sustained attrition, refusing to break tension until the resistance breaks first. The momentum surges through, instantly shifting from brute force to absolute precision—carving, smoothing, and aligning the remnants into a cold, immaculate system.
Game Focus: Core Specialization
HARD_SURFACE_ART
ENVIRONMENT_ART
Status: Production Ready
VR_APPS
GAME_ASSETS
RIGGING_&_ANIMATION
R&D_PIPELINES
RENDERING
AUTOMATION
R&D Lab: Experimental Workflows
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SCROLL TO PROJECTS
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Skill Evolution Tree

2012-2016

INITIATE

Foundation Layer

2017-2020

OPERATOR

Pipeline & Execution

NOW

SPECIALIST

Current Proficiency

IN PROGRESS

ELITE

Forging Skills...

FUTURE

LEGENDARY

Unlock only at [YOUR_STUDIO]

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ABOUT THE CREATOR

Merging technical precision with artistic curiosity.

Profile
PREVIEW_AUDIO
MUSIC: Y2K - KARL CASEY

INITIALIZATION SEQUENCE

My 3D journey ignited with childish sketches and quirky animations on an Amiga 1200. From those 8-bit beginnings to professional pipelines, I've always been obsessed with digital creation.

In this lab, I blend technical precision with artistic wonder. Whether it's Python scripting in Blender, optimizing assets for VR in Unity, or working with local and cloud AI models—I treat every project as an experiment.

Initialize Collaboration
STATUS: AVAILABLE

SYSTEM_LOGS / EXPERIENCE

Current

Freelance Senior 3D Artist

Mac300LabCurrent
2017

From Junior to Senior 3D Artist

Lune.xyz2017 - 2025
2015

Freelance 3D Artist

Independent2015 - 2017
2014

Graphic Designer & IT

Furniture Co.2014
2013

Freelance 3D Generalist

Independent2013 - 2014
2012

3D Artist

Game: "Rebirth"2012
2008

Designer

Local Newspaper2008 - 2012
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ACTIVE MODULES

Current system capabilities and software proficiency levels.

Blender

Modeling & Pipeline
100%
  • >Full pipeline mastery (2.48b to current)
  • >VR/AR optimization & Retopology
  • >Python scripting for automation
  • >LIDAR to Point Cloud conversion

Photoshop

Texturing & Post
98%
  • >Texture map generation for PBR
  • >Marketing visuals & compositing
  • >Hand-painted textures for VR

Unity

Game Engine
85%
  • >ShaderGraph & Optimization
  • >VR/AR Environment setup
  • >Mobile AR performance tuning

Source Control

DevOps
80%
  • >Basic Git workflows
  • >Asset integrity management
  • >Branching & Merging strategies

Substance Painter

Texturing
75%
  • >PBR Pipeline for Real-time
  • >Smart Material creation
  • >Baking & Optimization

Plasticity

CAD Modeling
45%
  • >Hard-surface technical props
  • >CAD to Poly refinement
  • >Rapid prototyping

Unreal Engine

Game Engine
30%
  • >Basic setup

ZBrush

Sculpting
25%
  • >Basics
  • >Retopology prep

After Effects

Motion Graphics
30%
  • >Compositing 3D renders
  • >VFX integration
  • >Showreel editing

NerfStudio

Guassian Splats
30%
  • >Learning basic workflows

AI Tools

Dev&Research
30%
  • >Testing AI tools daily
  • >Expanding own possibilities
  • >Research and Development
System Status: Ready
SIGNAL_STRENGTH: 100%

ESTABLISH CONNECTION

Open channels for collaboration, commissions, or technical inquiries.

DIRECT_MAIL

m@mac300.pl

DISCORD_FREQ

@mac300

COORDINATES

Milicz, Poland

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