
Now is yesterday and tomorrow, past and future itself.
Welcome to Mac300 Lab Portfolio
Step into a space where 13 years of 3D experience blend together with modeling, texturing, and animation. From VR/AR assets to cross-disciplinary projects, I craft solutions with care. Let’s fuse some creative 3D inventions together.
Specializing In
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About My Journey
From Sketches to 3D Worlds
Creative Evolution
My 3D journey ignited with childish sketches in school notebooks and quirky animations on my Amiga 1200, a curiosity that grew as I explored photography with a borrowed camera, then my Canon EOS 40D, turning shots into creative sparks. From designing at a local newspaper to self-teaching 3D against doubters predictions, I carved my path to a Wrocław software house, where diverse projects shaped my skills. In this lab, I blend technical precision with artistic wonder, using tools like Blender, Substance Painter, Photoshop, Plasticity and so on – to transform ideas into VR/AR, advertising, or perhaps gaming worlds. Each project is an experiment, a lesson from my self-taught roots, pushing me to grow.
Working across gaming, film, advertising, and architectural visualization, I blend technical precision with artistic intuition to create immersive 3D worlds. My workflow emphasizes optimization for real-time engines while maintaining film-quality visuals.

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Experience From Beginner to Professional
My journey timeline
Freelance Senior 3D Artist
Mac300Lab
Sharpening new skills and implementing AI into workflow pipeline. Like in industrial revolution now we have another revolution in IT so adaptation to new tools is priority.
From Junior to Senior 3D Artist
Lune.xyz
Crafting 3D assets and environments for VR/AR projects, focusing on educational simulations and interactive experiences using Blender, Unity, and Substance Painter.
Freelance 3D Artist
Independent
Conducted individual graphical projects and temporary jobs related to 3D.
Graphic Designer & IT Support
Furniture company
Tasks included website design, furniture visualizations, product photos, catalogues, social media management, and IT technical support.
Freelance 3D Generalist
Independent
Various projects
3D Artist
Independent
Created product and advertising videos, 3D elements, and worked closely with render farms
3D Artist
Dead Man Walking – Game "Rebirth / volunteer-amateur project"
Contributed to game asset development, including textures, environment architecture, and promotional videos for the "Rebirth" game.
Designer
Local – Newspaper
Collaborated on advertising design, newspaper layout, photo retouching, and color enhancement using Photoshop and related tools.
Intern
Milicz City Council – Promotion and International Cooperation
Assisted with technical support, promotional advertising, and international cooperation projects during an internship.
3D Art Portfolio
Selected works showcasing my expertise in 3D modeling, animation, rendering, and visual effects across various industries. Most of them were created along with developers or VFX artists.
Animations and renderings always in a way that VFX artists wished (masks, nulls, camera movements exported into After Effects, render passes).
Graphics for VR applications or games always with close collaboration with developers, meeting technical requirements and their requests. For the last few years, I have been responsible for all 3D graphical aspects of every project along with optimization, focusing on smooth FPS mostly on Oculus Quest 2.
For a few years, I was the only 3D artist in the studio, supporting 3 developers with assets, environments, and technical solutions — all 3D work passed through me, effectively making me the principal 3D generalist. There was no one to ask for technical support or guidance in 3D problems I faced, so I had to find all the solutions on my own — and I always did.
A lot of times I had to prepare existing models from the Asset Store or other external sources to match VR needs. I can take a model with 50 materials and 50 elements or more that has millions of polygons and create a working asset in VR with 1 PBR material. Sometimes I worked on projects like that.
Welcome to working space of my Lab
Featured Creations
Hydropolis Game
Designed tower and environment having full autonomy over design idea, imported and optimized assets for VR. I had a lot of fun working on that. Challenges: create forest terrain that can run in realtime on Quest 2 headset.
Galactic Speeder
Model of Galactic Speeder, modeled from my own concept sketch and optimized for realtime VR. I have also created simple UI functionality in Unity for developer, so he can now access variables based on steering movements of the vehicle.
Alchemist forest
Concept art rendered in Cycles in Blender, it was made for internal company project, VR escape room titled "Alchemy Lab". All assets but base model of character are hand made. Hand painted textures, foliage, some stylized textures were generated in Substance.
Follow My Work
Ready for Your Next Project?
Looking to bring your vision to life? Or maybe you need a solid reliable person in your team? My experience was always supported by grit and perseverance. I had zero chances for local work opportunities and therefore gaining solid formal experience, but it didn't stop me from reaching my goal. I have a strong drive for solving technical problems. Besides technical skills, I know that reliability and commitment, supported by a proactive stance, are crucial to both my success and yours.
3D Art Expertise
Tools I use and learn if projects need it.
Blender
3D Modeling, Animation, Rendering, Postproduction, Rigging, Basic Python with AI
- Started from Blender 2.48b version (released in 2008) and learned from book my first steps
- Incredibly wide range of projects and tasks
- VR/AR environments and assets for Lune.xyz projects
- Retopology, UV unwrapping, and optimization of models and props in VR/AR workflows
- Rigging and animation for machines/robots in multimedia productions, with drivers for functionality
- LIDAR scan conversions to point cloud models and CAD cleanup for VR applications
Photoshop
Texturing
- Concept sketches and texture maps for 3D models, integrated with Substance Painter
- Photo retouching and compositing for marketing visuals and product photos
- UV layout creation and hand-painted details for VR/AR environments
Unity
Game Art
- VR/AR asset optimization and ShaderGraph for Lune.xyz projects
- Environments for VR
- Environment setup and LOD implementation for mobile AR experiences
- Asset export and testing for cross-platform VR/AR deployments
- Optimizing scenes for best performance
Source Control
Version Control, Collaboration
- Managed version control for Unity-based VR/AR projects, ensuring asset integrity
- Collaborative branching for 3D team workflows, merging changes across developers
- Tracked iterations of complex 3D scenes and animations in multi-user environments
- Implemented Git workflows to streamline asset updates and bug fixes in real-time projects
Substance Painter
Texturing
- PBR texturing for game assets and environments (real-time optimized)
- Texture optimization for mobile and VR applications
Plasticity
3D Modeling
- Precise modeling for technical props and mechanical elements in VR
- CAD file refinement and adaptation for AR/VR compatibility in Lune.xyz apps
- Low-poly prototypes for product visualizations and environment assets
Unreal Engine
Game Art
- Basic VR environments in Lune.xyz apps
- Material and lighting setup for real-time VR
- Asset import and optimization for educational VR content
- Heavy optimization for 'VR Offshore' project in Lune.xyz
ZBrush
3D Modeling
- Basic high-poly sculpting for organic props and environment details in VR projects
- Detail enhancement for character concepts and concept models in early ideation phases
- Integration with Blender for retopology workflows in production assets
After Effects
Animation
- Post-production for animations and renders, including compositing and effects
- Integration of 3D renders from Blender for videos
Ready to Collaborate on 3D Projects?
With comprehensive expertise across the 3D pipeline, I'm equipped to handle complex artistic challenges. Let's create stunning visuals together!
Let's Collaborate
Ready to bring your 3D vision to life?



