
A team of deep-space explorers intercepts a signal from derelict spaceship. Onboard they find mysterious technology, a weapon held by deactivated android, which self terminated due to weapon nature. This narrative serves as the engine for the entire project.

I utilize Obsidian not just for notes, but as a living Game Design Document (GDD). Using a node-based graph view, I connect narrative beats to asset requirements.

March started with a big spike—the birth of my son. It was a huge effort spike, but I am now recovering and adapting to the new reality with 2x motivation. I've had to revisit 'Grit' by Angela Duckworth to refresh my knowledge and keep pushing forward.
**DECK 05 — R&D // PIPELINE INTEGRATION** Continuing the development of the VTOL vehicle by leveraging Plasticity for precise CAD-based hard surface modeling. To accelerate ideation, I am exploring generative 3D models creation for rapid shape and volume referencing. Additionally, I am developing generative modular workflows in ComfyUI for trim sheets generation, specifically aimed at building intricate sci-fi panels and walls. On the frontend, I am building a fully interactive planet scene in React Three Fiber (R3F) and WebGL. This space environment will seamlessly integrate UI components into 3D space, serving as the interactive navigation system for the upcoming portfolio showcase expansion.

**DECK 04 — CREATIVE CORE // EXPEDITION VESSEL** Live transmission straight from the onboard forge. Moments ago the design team dropped a powerful new feed from their live systems directly into the expedition network. Leading the broadcast is the VTOL Expedition Craft MK-I. This open channel now shows the exact current development stage of every tool and asset the crew has ordered.
Current Status: Developing next R3F scene with AI-assisted storyboards. Focusing on expedition crew vehicle design.
Created dynamic showcase for 3D models with sfx, annotation system, character icons. Added FPS counter to audit scene performance. 60 FPS on consumer mid-level smartphone.
Pushing fidelity in real-time. I integrated 'Plasticity' for CAD-based surface modeling to create the expedition's hard surface assets, while simultaneously developing organic sculpting skills.